UI/UX Designer
I design interfaces that are both beautiful and functional. My approach combines user-centered design principles with technical implementation, creating experiences that feel intuitive and delightful. I specialize in mobile-first design, interactive experiences, and building design systems that scale.
Advanced Color Scheme Generator
An algorithmic color palette generator based on harmonic color theory. Create beautiful, mathematically sound color schemes and export them as theme JSON for use in design systems and applications.
Design Approach
I built this because I was tired of manually creating color palettes and wanted a tool that could generate harmonious color schemes based on established color theory principles. It's particularly useful for creating accessible, visually pleasing design systems with proper contrast ratios.
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nicolasbelovoskey.com
An immersive first-person portfolio experience built in Three.js. Navigate through a 3D space to explore my work, with interactive games and experiences integrated throughout the journey.
Design Approach
I wanted to create a portfolio that was more than just a collection of links. The first-person 3D experience makes exploring my work feel like an adventure, and it showcases both my technical skills and creative vision in one cohesive experience.
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friendex.online
A pokédex for your friends—a mobile-first social app that lets you collect and organize information about the people in your life. Built with a focus on delightful mobile interactions and intuitive navigation.
Design Approach
I created friendex because I wanted a fun, gamified way to remember details about friends. The pokédex metaphor makes it engaging, and the mobile-first design ensures it's easy to use on the go when you're actually with people.
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tierlistify.com
A mobile-optimized tier list maker that makes ranking anything quick and intuitive. Built specifically to address the pain points of existing tier list tools on mobile devices.
Design Approach
I built tierlistify because I was frustrated with how poorly existing tier list tools worked on mobile. I wanted to create something that felt native to touch interfaces, with smooth drag-and-drop interactions and a clean, focused UI.